Improv Corner – Improv In The Media – Michael Flatley, Dangerous Games

If there is one thing that fascinates me about improv and that is how it is portrayed in Television and Film. This is becoming more and more apparent in recent years because the comedy art form is sort of in fashion. There are some interesting topics that we can gain from these ways they are displayed so every so often we are going to look at different scenes from different shows and films.

It is not usual for me to discuss a dance show on this segment but I felt I came across something that I think it useful for improv. Also, I am not actually a fan of Michael Flatley but I was channel hopping the other day and the show was on Sky Arts and I wanted to know why the man behind The Riverdance had called one of his shows Dangerous Games and wanted to understand the concept behind the name and how it had got to that!

Basically the show is about the rise of the Lord of the Dance and fighting against a robot villain and there are a lot of different dances and characters throughout. I didn’t last throughout the whole show but the last part I saw before I changed to something else was a small slow dance with two women in these white outfits that were doing a dance where they mirror each others movements. This reminded me of improv and musical improv.

I think we sometimes take for granted just how powerful the ideology of mirroring is on stage. it may seem to feel like what you are doing is a bit, well, dull but when you watch something like that, you realise that actually mirroring in improv works incredibly well.

It is not just about creating dance in musical improv but in actual scenes in other forms, it may be for a short time or a really simple movement but it looks so impressive from an audience perspective. It feels like magic when you see everyone doing the same thing, especially in an unplanned environment. It is also a great way to think about staging on a show as it can really impact and effect the way that you move across the floor and the depth that you are creating for a scene.

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