Today we look at the game, which I think is one of the most challenging Crash Bandicoot games to be released. Twinsanity was released in 2004 for the PlayStation 2. It was developed by Traveller’s Tales and published by Vivendi Universal games.
Twinsanity sees Crash Bandicoot and his Nemesis. Dr. Coretex team up to compete in a variety of levels together.When I said together, I mean that they are joined together by the wrist and are stuck to each other throughout the whole game. This means that all your skills work by you doing movements such as fighting, rolling and jumping as two people not one.
The game was different to other Crash Bandicoot games that came before as it didn’t rely on accessing the Warp Room to access levels instead it is free roaming and allows you to explore the area.
Apparently this wasn’t the original plan for this game, they actually wanted to create a more serious game. However, due to Ratchet and Clank having similarities they changed the concept. Due to time restraints certain concepts were removed from the original game and was included as Unlockable extras.
The game received mixed reviews due to the game controls and dodgy camera but it was praised for getting rid of the warp rooms. I always wanted to like this game but always found it frustrating and hard to use it was never easy to maneuver. Also I was not a fan of being linked to another character.