This week at Improv the group decided to focus on everything about emotion. We first discussed what sort of games we wanted to play and the sort of styles we wanted to pay them in. We reflected on games we have played in different training classes and ended up using these as a format to base this weeks lesson on.

myself and Caroline had been on a training course with Suki Webster in the last few months and really liked some of the games that she played with us in relation to emotion. So we took these games and decided to use them as the basis of creating the characters using emotion.
The first time we played to warmup was the one where each improviser keeps entering the room saying “is this the right room?” In as many different characters as they could muster up. It is a great way of creating characters in very fast turnaround and a great Way to use emotion in a character.
Once we were warmed up we then experimented with lots of different games that we have played before all that we invented that night. We started with A 2 person game where you walk on to this scene and you just act like you hadn’t seen this person for many years. This meant, that you had to react however the other person did a sort of going with the flow and this created natural emotion between the two scene partners.
After playing this one of the members of our group came up with the idea of making it a first date and each of the characters had mysterious quirks that the other person did not know to see how it would play out. So for example in the first scene Michael has an obsession with shoes and licking his lips and Caroline has an obsession with licking her lips.
Each of the characters were assigned quirks by two separate people so it was bizarre that they crossed over. We then thought that we were trying with only one person having a quirk to see if it works better.
We then played an emotion game that require three people that again was inspired by Sophie Webster and it was all based on a very simple sentence that you were saying to the person next to you. Each person was assigned a different emotion and then I had to react to that simple sentence in that style as heightened as they could. This created a really hilarious results and is a game that we want to develop.
The final game that we played was one based around a date where the straight person in the scene had to go on a date with a person with three personalities and these are played by three separate people that tag in and out of the scene.
This week was very fun and I feel that we have developed some new some old and some exciting redevelopments of games and look forward to where we take the next.
Case study-my family

This week the case study sort of reflects the style of games that we were playing in rehearsal. We aimed to create heightened characters that had impact on the audience of being funny because they are so unique or crazy. The sitcom my family has a lot of different characters that rely on emotionsto create humour for the audience.
The first example is the father Ben Whenever there is a situation where something goes a little out of hand or not the way that he planned his anger goes to the level of crazy, this creates hilarity for the audience because a lot of the time it is not required and it makes his character which creates the fun. This is complimented by the opposite emotion of excited and enthusiastic that the son Nick brings to the show.
Nick always comes up with crazy and wacky ideas for a new business venture such as using the house as a tourist attraction for the British home to selling his organs online. Nicks level of enthusiasm means that when Ben is angry the two emotions contrast each other so much that it creates a magic that is my family as well as A lots of comedy audience which is what I need to show so popular in the beginning.

This is a great case study this week because we found that using a lot of contrasted emotions produced really funny scenes and situations.
Categories: Comedy, Improv, Improv Diaries
